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◆トレイラー これまでに公式リリースされた Assassin s Creed シリーズ関連映像を掲載しています。 Assassin s Creed Liberation HD - Justice for All Assassin s Creed III Liberation HD Justice for All トレイラー 1765年 ニューオリンズ 幼いころに母親と離別したアヴリーンは、父親のフィリップ、継母のマドレーヌと共に“レディ” として暮らしていた。 表向きは貴婦人として過ごすアヴリーン。 しかし彼女には、奴隷解放のために暗殺に手を染める「アサシン」としての裏の顔があった。 HD化されたグラフィックス、拡張されたゲームプレイとレベルデザイン。 美しく蘇ったニューオリンズでアヴリーン・ド・グランプレの物語が幕を開ける! Assassin s Creed Liberation HD Announcement Trailer Assassin s Creed III Liberation HDアナウンスメントトレイラー Assassin s Creed III Liberation HDアナウンスメントトレイラーの日本語版 「Assassin’s Creed Liberation」はPS3/Xbox 360/PC向けダウンロード専用タイトルとして2014年リリース予定。新ミッションやアップグレードされたステージに加え、ゲームプレイにも改良が加えられる。 ▲Page Top Official Accolade Trailer - Assassin s Creed 4 Black Flag アドウェールのフリントロックショットガンが火を吹く!Assassin s Creed IV Black Flag Freedom Cry DLCローンチトレイラー 北米では12月17日リリースとなるシングルプレイ追加ストーリーDLC「自由の叫び(Freedom Cry)」。自身の船でハイチへと降り立ったアドウェールは、白人に支配された奴隷たちを目にする。彼らを解放するため、レジスタンス組織「マルーン」と接触を試みるが... Official Accolade Trailer - Assassin s Creed 4 Black Flag Assassin s Creed | UK(英国)にて公開された公式アコレードトレイラー Assassin s Creed | UK(英国)では、Sir Slyの“Gold”をバックミュージックに、海外主要メディアの華々しい評価とゲームプレイシーンをまとめた最新トレイラーが公開されています。 Official Launch Trailer | Assassin s Creed IV Black Flag Get ready to conquer the Caribbean seas!(カリブ海征服の準備を整えろ!) Assassin s Creed IV Black Flag 発売前ローンチトレイラー アサシン クリード4 ブラック フラッグ ローンチトレーラー 海外で公開された Assassin s Creed IV Black Flag Official Launch Trailer の日本語版。日本語吹き替え仕様です。国内ローンチまであと数日! Tattoo TV Spot | Assassin s Creed 4 Black Flag エドワードのタトゥーにフォーカスした 北米 CGI TV Spot トレイラー アサシン クリード4 ブラック フラッグ テレビCM 60秒ver. アサシン クリード4 ブラック フラッグ テレビCM 15秒ver. 北米TVCMとして公開された「Tattoo TV Spot 」の日本語版。「テレビCM 60秒ver.」は、ウェブ限定公開。 「テレビCM 15秒ver.」は、日本全国で11月24日から放送予定で、映像では洋画の吹き替えで有名な大塚芳忠氏がナレーションを担当。芳忠氏は前作『アサシンクリード3』のテレビCMも担当していました。 Exploring the Caribbean | Assassin s Creed IV Black Flag 本作のカリブ海に点在する多種多様な探索ロケーションとパズル要素を紹介。海と陸双方で一流の探検家となれ!本作には実に印象的な量の探索コンテンツが詰め込まれている。 Become the Richest Pirate | Assassin s Creed IV Black Flag ゲームディレクター:Ashraf Ismail(アシャフ・イズマエル)氏直伝!〜リッチな海賊になる方法の巻〜 海賊たる者、名船を操り、究極の装備で相手を打ち負かし、大量の財宝を手に入れたいもの・・。 この映像では、本作のゲームディレクター:Ashraf Ismail(アシャフ・イズマエル)氏がリッチでセレブな海賊になる3つの方法「海戦(Naval Warfare)による強奪」、「トレジャーマップ(Treasure Map)による財宝探索」、「暗殺コントラクト(Assassination Contracts)による要人暗殺」を紹介しています。 Upgrading the Jackdaw | Assassin s Creed IV Black Flag 本作のゲームディレクター:Ashraf Ismail(アシャフ・イズマエル)氏によるジャック・ドー号解説映像 Edward Kenway story trailer I Assassin s Creed IV Black Flag エドワード・ケンウェイ ストーリー トレイラー アサシン クリード4 ブラック フラッグ ストーリートレーラー ”アサシン × 海賊” エドワード・ケンウェイがいかにしてアサシンとなったかが語られる「Edward Kenway story trailer」の日本語版。日本語音声吹き替え仕様です。 アサシン クリード4 ブラック フラッグ マルチプレイトレーラー 過去に公開された「Multiplayer Trailer」の国内版。 Companion App Trailer | Assassin s Creed 4 Black Flag タブレット端末との連携機能を紹介した “コンパニオンアプリ” トレイラー トレジャーマップの表示や収集アイテムの分析といった、タブレット端末との連動機能を紹介。 リアルタイムに目標設定やロケーションを探すことが出来る “Interactive World Map” やゲームの進行状況を確認できる “Progress Tracker” 、捕獲した船を使って貨物などを収集することが出来る “Kanway s Fleet” 、“Intiates Wall”、“Animus Database”などを紹介しています。 このアプリはiOSや、Android OSを搭載したタブレット端末向けに無料配信中です。 Black Island Pack Gameplay Trailer | Assassin s Creed IV Black Flag 海外予約特典として同梱される「Black Island Pack」の紹介トレイラー 「Black Island Pack」には、エドワードの愛船:ジャックドーの帆を黒に変更するアップグレード「死の船(The deadly Black Ship)」と、本編の追加アイテムとして「ヘンリー・モーガン船長が愛用した伝説のシルバー製フリントロックピストル(Legendary silver flintlock pistols used by Captain Morgan)」と「ヘンリー・モーガン船長のコスチューム」、本編内の追加ミッション「ブラックアイランドミッション」、「追加のマルチプレイヤー用アイテム」が同梱されます。 Ubisoft Japanより「Black Island Pack」の国内版が「死の船パック」として詳細が発表されました。 ダウンロードコンテンツ:死の船パック 配信日 2013年11月28日予定 価格 100円(税込) プラットフォーム PS3 / 360 収録内容 ジャックドー号用装飾品 備考 ※このコンテンツはアサシンクリード4ブラックフラッグシーズンパス対象商品です。重複購入にご注意ください。 ※個別で購入したダウンロードコンテンツ(DLC)はPS3からPS4へ持ち越すことはできません。 ▼「ヘンリー・モーガン」に関する追加情報を表示 「ヘンリー・モーガン」( 1635年 - 1688年8月25日)は、本作の主人公「エドワード・ケンウェイ」がカリブ海を荒し回る約50年ほど前に存在した、歴史上実在する現在でも有名な海賊の一人である。 国内でおなじみの「ワンピース」に登場する海軍キャラ:モーガン大佐の名前の由来となった人物で、本作のマルチプレイヤーマップの一つである、難攻不落と叫ばれた「ポルトベロ」を占領し、ハバナ軍を捕虜として拘束。多額の身代金を要求した事実は武勇伝として語り継がれている。 海賊稼業を引退後は、ジャマイカ島ポートロイヤルに帰還し、歓迎された。治安判事、海事裁判所長を歴任し、1680年にはジャマイカ島の代理総督にまで昇進。 しかし、自身が設立した政党「ロイヤルクラブ」の横暴ぶりをイギリス本国に通報され、失脚する。 1688年、友人がモーガンが政界に復帰できるようにとりはからってくれたが、同年の8月25日に彼は他界してしまう。モーガンの葬儀は、総督級のものだったという。 現在モーガンの墓は、1692年6月7日にジャマイカ島で起きた地震のため、海に沈んでいる。この地震によってジャマイカ島ポートロイヤルは、3分の2がカリブの海に沈む壊滅的被害を受け、放棄されることになる。 「ヘンリー・モーガン」は現在でも、アニメ、映画を含むフィクション作品のモチーフとしてたびたび使用され、アメリカ領バージン諸島産の良質なサトウキビから作られたゴールドラムの一つには、彼の名前が使われた世界的に有名なラム酒ブランドも存在する。 wikipedia:ヘンリー・モーガン wikipedia:ポートロイヤル KIRIN キャプテンモルガン アサシン クリード4 ブラック フラッグ オープンワールドゲームプレイトレーラー 過去に公開された Locations and Activities - 10 Minute Gameplay Walkthrough の日本語版。 主なステージだけでも50、地図に載っていない島などは75を超える魅力満載のオープンワールド、海中でのプレイやステルスにフォーカスした戦闘、臨場感溢れる海戦における船種の違いやフェーズ、賞金首システム、銛を利用する狩りなど、本作の多彩なゲームプレイシステムを日本語吹き替え音声で紹介しています。 Assassin s Creed IV Black Flag Twitch Stream with Ashraf Ismail Gabe Graziani Twitch.tvでライブストリーミング配信された Assassin s Creed IV Black Flag 質疑応答セッション Twitch.tvは毎月2300万人の視聴者を誇る世界最大のゲーム専門のライブ配信サイト。 Twitch.tv の Jon Carnage 氏がホストをつとめたこの質疑応答セッションでは、ゲームディレクターの Ashraf Ismail 氏とシニアコミュニティーディレクターの Gabriel Graziani氏を招きTwitch内でライブストリーミング配信が行われました。 映像内ではゲームデモのほか、 Gabriel Graziani氏がPS4のデュアルショック4を手にプレイの様子を紹介。ファンからの質問に回答しています。 Assassin s Creed 4 Black Flag Multiplayer Features | Assassin s Creed IV Black Flag Assassin s Creed IV Black Flagマルチプレイ紹介トレイラー 本トレイラーでは、キャッチ・ザ・フラッグ(海外名:Artifact Assault)のゲームプレイを中心に多彩なPerk(特技)とアビリティ、キャラクターカスタマイズの様子までを紹介。 また、今作から新たに導入されたルール作成システム「GameLab」により200以上の要素を組み合わせてカスタムマッチを作成することが可能となりました。トレイラー内では銃のみを使用可能にした ”Gun Mode” やよりステルス重視の”Stealth Mode”、スコアシステムには相手を倒した場合のみなどのルール設定のプレイ映像も確認できます。 Assassin s Creed 4 - The Ballad of Edward Kenway ウェブコミックサイト "Penny Arcade" と海賊音楽家集団 "The Dread Crew of Oddwood" と提携した ウェブコミック「The Ballad of Edward Kenway」ミュージックトレイラー 今回、Ubisoft「Assassin s Creed IV Black Flag」のPRメンバーとしてパートナーシップを提携した "Penny Arcade" はビデオゲームをメインテーマに数多くのウェブコミックを創作している海外大手のウェブコミックサイト。 「The Ballad of Edward Kenway(ケンウェイのバラード)」というオリジナルのウェブコミックを書き下ろして公開しています。 また、トレイラー制作にあたり、海賊をベースに現代音楽を手がけている "The Dread Crew of Oddwood" が楽曲を担当。陽気で素晴らしい海賊音楽を提供しています。 下記のサイトからウェブコミック「The Ballad of Edward Kenway(ケンウェイのバラード)」の閲覧とダウンロードができます。 ASSASSIN'S CREED 4 BLACK FLAG PENNY ARCADE COMIC "The Dread Crew of Oddwood" 公式サイト Pirate Heist Trailer | Assassin s Creed IV Black Flag 壮大な歴史スペクタクルを予感させる 海賊団財宝強奪トレイラー アサシン クリード4 ブラック フラッグ キャラクタートレーラー Pirate Heist Trailer の日本語版。豪華声優人による吹き替え仕様。 海賊に鍛えられしアサシン、エドワード・ケンウェイと数々の名だたる著名海賊たちが織りなす壮大な財宝強奪劇の魅力を紹介。劇中には、黒髭、チャールズ・ヴェイン、キャラコ・ジャック・ラカム。 そして、女海賊の代名詞的存在として今日でも有名なキャラコの相棒、アン・ボニーが登場。 海賊に関する追加情報 wikipedia:アン・ボニー Assassin s Creed IV 101 Trailer | Assassin s Creed 4 Black Flag 本作の主要なプレイ要素をテーマ別に紹介した解説トレイラー Hidden Blade Pirate Cutlass (Assassin s Creed 4) - MAN AT ARMS 様々なゲーム内兵器を制作している「Sword Stone」による アサシンブレードとカットラスの実物再現映像 Youtubeにて人気を博している鍛冶職人集団「Sword Stone」によるアサシンブレードとパイレーツカットラスの再現映像です。 今回のアサシンブレード制作に取り組む上で、UBISOFTより公式レプリカとして販売されている「McFarlane Toys Hidden Blade」の提供を受け、そのレプリカをモデルに制作を開始していきます。同時に制作された美しい装飾のカットラスと隠しブレードの切れ味を確かめる愉快な試し切り映像も必見。 ▼「Sword Stone」に関する追加情報を表示 「Sword Stone」はアメリカ合衆国カリフォルニア州ロサンゼルス バーバンクに拠点を持つ鍛冶職人集団で、創業以来15年、映画セット用や、プロモーションで使用される中世の鎧、剣、銃器を中心に様々なアイテムを作り続けている。 「Sword Stone」は、「AWE me」チャンネル名でYouTubeに数多くの動画をアップロード。 映画やゲーム内アイテムを制作しては試し切りをする「Man at Arms」という番組シリーズを配信している。 Sword Stone:Official home page YouTube:AWE me Assassin s Creed 4 Making of Black Flag - Creating a Next-Gen Open World Caribbean (Part 2) IGN.com が送る Making of Assassin s Creed IV Black flag Part 2 大手ゲームサイト「IGN.com」が企画編集を手がけた本作のメイキングドキュメンタリーシリーズ Part 2。 第2回では、本作の広大なオープンワールドを構成するために開発された次世代技術とゲームプレイにスポットを当て、美しい海洋描写を描き出す「SEA ENGINE」や、ダイナミックに変化する「天候変化システム」、そして今作で初めて導入された水中での探索について開発中の映像を交えながら各開発担当者が紹介しています。 Assassin s Creed 4 Making of Black Flag - Exclusive Gameplay Concept Art (Part 1) IGN.com が送る Making of Assassin s Creed IV Black flag Part 1 大手ゲームサイト「IGN.com」が企画編集を手がけた本作のメイキングドキュメンタリーシリーズです。 第1回では、本作がなぜ?そしてどのようにして?海賊が主人公となり、世界とゲームプレイが構築されていったかを、開発の中核となったUbisoftモントリオール、シンガポールスタジオの様子を中心に紹介しています。 映像内には、カットシーンを形作る絵コンテや、カットシーン制作中の様子、ゲームプレイのプロトタイプテストなど、本作の舞台裏が満載です。 Historical Pirate Weapons Trailer | Assassin s Creed 4 Black Flag フリントロック式ピストルやカットラスなど実際に海賊が使用した 武器の解説講演の模様を絡めた 「Historical Pirate Weapons Trailer」 この展示ブースと講演会は、2013年7月18日から21日(現地時間) アメリカのカリフォルニア州サンディエゴにて開かれたコミックとゲームの祭典「Comic-con 2013」にあわせて公開されたもの。 ジャックドーを模した実物帆船による展示ブースの壇上では、海賊の衣装をまとえばさぞ似合うであろう"この道の専門家"にして本作の銃器指導担当、Mike Loades 氏が実際の武器を手に解説している姿を見ることができます。 この大規模な展示ブースの内部では、本作の「海外プレオーダー特典ポスター(右写真)」を手がけた著名アメコミアーティスト Todd MacFarlane 氏のサイン会が開催されたほか、本作のマルチプレイの試遊台、関連するコンセプトアートなど開発資料や、本作のPR用資材が積み込まれており、その様子の詳細はこちらの リポート映像 から視聴することができます。 Assassin s Creed 4 Black Flag Multiplayer - Wanted mode Assassin s Creed | RU(ロシア)で公開されているマルチプレイヤー ウォンテッドモードのプレイスルートレイラー 未発表の女性キャラクターを操り、右下に表示されたポートレイトをたよりにターゲットを補足→暗殺する殺害シーンや、赤い矢印で表示された自分の追っ手をやり過ごして繰り出すスタン(気絶)攻撃。 そして、今作で初登場となるアビリティ「ブービートラップ」(チェイスブレイカーにのみ仕掛けられる特殊爆弾)の使用シーンも確認できます。 Freedom Cry DLC Trailer Featuring Adewale | Assassin s Creed 4 Black Flag エドワードの相棒であるアドウェールの過酷な半生を描いた「Freedom Cry」DLCトレイラー トリニダード出身で奴隷として生まれた黒人であるアドウェールは、海賊に自分の居場所を見いだし、15年ののち卓越した暗殺者として新たな冒険を開始する。 アドウェールの経験した衝撃の過去に焦点を当て、奴隷たちを解放するとともに捕獲者に死をもたらす事となるこのダウンロードコンテンツ(DLC)は、3時間に及ぶボリュームを持つDLCとしてリリースを控えています。 PlayStation Exclusive Content Deep Dive | Assassin s Creed 4 Black Flag PS3,PS4版 限定となるアヴェリンミッションの内容を紹介した解説トレイラー 本作のディレクター:Ashraf Ismail氏が、プレイ映像をバックに改善された戦闘アニメーションやプレイ内容を解説しています。 Infamous Pirates Video | Assassin s Creed 4 Black Flag 著名な海賊たちを紹介したキャラクター紹介トレイラー 歴史上最も輝かしい功績を残した海賊として有名なベンジャミン・ホーニゴールド、黒髭(エドワード・ティーチ)、悪徳海賊チャールズ・ヴェインと、その後彼の船の船長となる操舵手キャラコ・ジャック・ラカム、のちに初代ハバナ提督となるウッズ・ロジャーズ、バルバドス島元領主にして”海賊紳士”の異名を持つスティード・ボネットの他、黒人海賊でエドワードの相棒アドウェール。 そして、アサシン教団とその存在をうかがわせるフードをかぶった人物達、テンプル騎士支部長が手にした新たな謎のPoE(Peace of Eden -エデンの果実)... Assassin s Creed IV Black Flag に登場する個性豊かなキャラクターたちが、おなじみ本作の主人公エドワード・ケンウェイ(俳優:Matt Ryan氏)の解説で鮮やかに紹介されています。 ▼海賊に関する追加情報を表示 各海賊に関するその他の出典情報 wikipedia:ベンジャミン・ホーニゴールド wikipedia:黒髭(エドワード・ティーチ) wikipedia:チャールズ・ヴェイン wikipedia:キャラコ・ジャック・ラカム wikipedia:ウッズ・ロジャーズ Zaq:スティード・ボネット ▲Page Top Assassin s Creed Pirates -- Naval Combat Trailer 海戦の魅力をモバイル向けとは思えない美しいグラフィックスで描くAssassin s Creed Pirates ナバルコンバットトレイラー モバイル向けの“Assassin’s Creed IV Black Flag”スピンアウト作品「Assassin’s Creed Pirates」の海外リリースが12月5日に決定。iOSとAndroid向けに4.99ドルで発売されることが明らかになりました。 Assassin s Creed Pirates Announcement Trailer | Assassin s Creed Pirates Assassin s Creed Pirates アナウンスメントトレイラー iOS / Android 端末向けとなる「Assassin’s Creed Pirates」は2013年内に配信予定。 「Assassin’s Creed Pirates」は、主人公Alonzo Batillaが海賊としてのし上がっていく様子を描くモバイル向けゲーム作品で、リアルタイムの海戦を特徴とする。広大なマップを航行しながら乗組員を管理して宝探しへと出かけることができる他、大砲の追加や帆の改善といった船のカスタマイズも可能になる。 なお、『Assassin’s Creed IV Black Flag』と本作には一切関連はなく、同時期にリリースされる『Black Flag』のコンパニオン・アプリとも全く別物とのこと。ハイエンド・スマートフォンとタブレット向けにこの秋リリース予定で、開発はUbisoft Parisが担当。 ここに掲載されている以前のトレイラー映像を視聴するには、過去のトレイラーへどうぞ ▲Page Top ◆情報元 / 関連リンク Ubisoft | Assassin's Creed4 Black Flag Official YouTube Channel Assassin's Creed | UK:YouTube Channnel Assassin's Creed | RU:Youtube Channnel Ubi Japan Official YouTube Channnel ▲Page Top
https://w.atwiki.jp/enemy00/pages/17.html
RateXp = 1000.0 Lv50Exp = 1 Lv51Exp = 1 Lv52Exp = 1 Lv53Exp = 1 Lv54Exp = 1 Lv55Exp = 1 Lv56Exp = 1 Lv57Exp = 1 Lv58Exp = 1 Lv59Exp = 1 Lv60Exp = 1 Lv61Exp = 1 Lv62Exp = 1 Lv63Exp = 1 Lv64Exp = 1 Lv65Exp = 2 Lv66Exp = 2 Lv67Exp = 2 Lv68Exp = 2 Lv69Exp = 2 Lv70Exp = 3 Lv71Exp = 4 Lv72Exp = 4 Lv73Exp = 4 Lv74Exp = 4 Lv75Exp = 8 Lv76Exp = 8 Lv77Exp = 8 Lv78Exp = 8 Lv79Exp = 16 Lv80Exp = 32 Lv81Exp = 64 Lv82Exp = 128 Lv83Exp = 256 Lv84Exp = 512 Lv85Exp = 1024 Lv86Exp = 2048 Lv87Exp = 4096 Lv88Exp = 8192 Lv89Exp = 16384 Lv90Exp = 32768 Lv91Exp = 65536 Lv92Exp = 131072 Lv93Exp = 262144 Lv94Exp = 524288 Lv95Exp = 1048576 Lv96Exp = 2097152 Lv97Exp = 4194304 Lv98Exp = 8388608 Lv99Exp = 16777216
https://w.atwiki.jp/starcraft2story/pages/55.html
ここを編集 MISSION OBJECTIVE Invade Char +実績 01_Gates%20of%20Hell.jpgGates of Hell [15] Complete all mission objectives in the "Gates of Hell" mission. ミッション 【Gates of Hell】 中のクリア目標を全て達成せよ。 02_The%20Big%20Bang%20Cannon.jpgThe Big Bang Cannon [10] Destroy all the Spore Cannons in the "Gates of Hell" mission on Normal difficulty. ミッション 【Gates of Hell】 難易度 "Normal" において、全ての"Spore Cannons"を破壊せよ。 ・"Spore Cannon" はミッション中に登場する空に物体を打ち上げているザーグの建物。 03_Dominion%20Roundup.jpgDominion Roundup [10] Rescue 10 Drop-Pods of Dominion Troops in the "Gates of Hell" mission on Hard difficulty. ミッション 【Gates of Hell】 難易度 "Hard" において、10個のドロップ・ポッドのドミニオン兵達を救え。 ミッション・ブリーフィング ▽惑星(Char) The ash-world of Char serves as the zerg Swarm s base of operations in the Koprulu sector. Its brutal volcanic landscape is riddled with extensive hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg. 灰の世界チャーは、コプルルにおけるザーグの作戦拠点になっている。荒々しい火山性の地形には膨大のハイヴ・コロニーと迷路のようなトンネル網が張り巡らされ、無数の邪悪なザーグが蠢いている。 ▽打ち合わせ Valerian Everything is in motion to begin the final act - the invasion of the primary zerg hive on Char! 最後の作戦を開始すべく全てが動き出した。惑星チャーのザーグ主力拠点に侵攻する! Valerian Once we begin, there will be no turning back. 始めてしまえば引き返すことはできない。 Valerian Ensure that you are fully prepared, Commander. Destiny awaits! 万全を期してくれ、指揮官。宿命が待っているぞ! ▽[Launch]ボタン押下 WARNING! 警告! Once the Char invasion begins you will be unable to leave Char and complete missions on other planets. Are you sure you want to go to Char right now? 一度惑星チャーへの侵攻が開始されると退避することはできず、他惑星のミッションを行う事もできません。 これより惑星チャーへ侵攻してよろしいですか? ミッション開始シーン シーン【DANGEROUS GAME】挿入 <戦況を後方で確認しているライナー達> Marine Team bravo, echo and delta have gone dark. Repeat, Alpha has lost contact with all elements -- チームブラボー、エコー・デルタ部隊は全滅。繰り返す、アルファ部隊からの連絡も途絶え―― Marine On the right on the right! They re coming around! 右だ、右!奴らに囲まれるぞ! Marine Where s the command? I got no support, I got zerg comin outta my-- 指揮官はどこなんだ?サポートをくれ、ザーグの群れが近づいて来ている―― Marine We re on fire. Repeat, we ve lost all thruster power-- 襲われてるんだ。繰り返す、全ての攻撃手段を失っ―― Marine They re coming outta the ground -- 地面から出てくるぞっ―― Marine Any station this net, any station this net, we need fire support, we need it now -- Ahh! だれか聞いてるか、だれか!支援が必要だ、すぐに――アァッ! Raynor Dammit! I told em a frontal assault wasn t goin to work! She was playing with us the whole time! くそ!正面攻撃は効かないと彼らにいったのに!彼女はこの時を楽しんでやがるぞ! Tychus Well, brother - we re alive at least. Looks like the few battle-groups that did make it to the surface are scattered all over the place. よぉ、兄弟――オレたちゃまだ生き残ってる。つまりどこもかしこも幾つかの部隊はなんとか頑張ってるんだ。 Kerrigan Do you think death is the worst thing that can happen to you here? ここであなた達に起こりうる最悪の出来事は死だと思う? Kerrigan Infestation is what s coming for you. 寄生こそがあなたたちにもたらされようとしているものよ。 Kerrigan Soon all will serve the swarm! すぐに皆、ザーグスウォームに仕えるようになるわ! Tychus She s tryin to get in our heads, man. We gotta keep it together! 彼女はオレ達の首を取りに来てるぜ、おい。互いに助け合ってなんとかしねえとな! Raynor If we re gonna pull this caper off, we need to rally as many survivors as we can. この惨劇を乗りこえたら、可能な限りの生存者を見つけだす必要があるな。 Horner Commander, Dominion battle-groups are still landing all around you but they re in pretty bad shape and coming under heavy attack from the zerg. 司令官、ドミニオンの戦隊はあなたの周りにまだ降下中ですが、非常に悪い陣形の上、ザーグの襲撃が向かっています。 Raynor Alright, let s get out there and rescue their sorry butts! We need to pull together a real fighting force - or we won t have a prayer of stopping Kerrigan! 了解だ、ここを離れて哀れな兵士共を助けに行くぞ!互いに助け合ってちゃんとした闘う軍隊になる必要がある――さもなきゃケリガンを止める望みすら持てんぞ! <ロード画面> Mercenaries are even more effective on missions where resources and supplies are limited. 資源やサプライが限られているミッションでは、傭兵はより効果的になります。 ミッション中 Adjutant Commander. Tactical analysis indicates the zerg greatly outmatch your current forces. 司令官。戦略分析では、ザーグ軍はあなたの現在の軍量を遥かに上回っています。 Raynor Matt, keep me updated on those drop pods as they get to Char. マット、チャーに降りた降下ポッドの位置を逐一教えてくれ。 Raynor If we can reach enough of them before the zerg, we might just have a chance of fighting our way through this. ザーグより先にたどり着ければ、この状況を覆すことができるかもしれん。 <降下ポッドNo.1:降下> Horner Sir, I m tracking an incoming drop pod. It should be landing close to your position any second. サー、侵攻中の降下ポッドの情報です。まもなくあなたの近くに着地するはずです。 Raynor Alright, let s get out there and find em before the zerg do! 了解だ、ザーグにやられる前に奴らを見つけにいくぞ! <降下ポッドNo.1:救出> Dominion Marine Raynor s Raiders! We sure are glad to see you boys! But where s General Warfield? ライナー隊か!会えて本当に嬉しいぜ!でもウォーフィルド将軍はどこだ? Raynor I m assuming command, here! You men fall in with us and we ll see to finding your General! 今はオレが指揮している!オレ達と共に将軍を探そう! Dominion Marine Yes, sir! 了解、サー! Kerrigan I so love the way you kindle their hope, Jim. By all means - bring them all to my doorstep. It ll be like lambs to the slaughter. 彼らの希望が燃え尽きるのは実に狂おしいわね、ジム。さぁ――彼らを私の元へ連れて来て。子羊肉の様に処理してあげるわ。 Raynor (to the men) Don t listen to her! Stay focused and we ll make it out of here together! 彼女に耳を貸すなっ!集中しろ、俺たちにはここで成すべき事がある! <降下ポッドNo.2:降下> Horner Sir, I ve detected a drop pod in your vicinity. サー、降下ポッドを近い場所で確認しました。 <降下ポッドNo.2:救出> Raynor Let s move! 行くぞ! <降下ポッドNo.3:降下> Horner Sending coordinates to a nearby drop pod. 近場の降下ポッドの座標を送ります。 <降下ポッドNo.3:救出> Raynor Get this factory back to the landing zone and get it building! この工場は基地まで移動させて使うぞ! <降下ポッドNo.4:降下> Horner Sir, another drop pod is coming down near your location. サー、新たな1機が近くに落ちてきます。 <ウォーフィールドのバトルクルーザー登場> Warfield Mayday! Mayday! This is General Warfield. My ship is taking terrible... terrible damage! メイデー!メイデー!こちらウォーフィールド将軍だ。我が船は深刻な...深刻な被害を受けている! Warfield ... is Gen... Warfield. To any Dominion ship in... range, my ship is down ...nd we ve sustained heavy losses. ..こち...ウォーフィルド...将...。誰でも構わない、我が船は撃墜され...孤立してしまった。 Warfield We re holding position but we need support ...soon. 防衛ラインを組むが、至急救援を...早急にだ。 Raynor We re on our way General! Just hold on...Damn, he can t even hear us. 将軍、いま向かっているぞ!持ちこたえてくれ...くそっ、こっちの声が聞こえてない。 Raynor The only way we re gettin to Warfield is straight through those Nydus worms. ウォーフィールドを助けるにはナイダス・ワームの場所を突き抜けるしかないようだ。 Kerrigan (laughing) Some invasion. (笑いながら)楽しませてくれるわね。(滑稽な侵略者ね) Horner We should mobilize everything we ve got and try to break through to Warfield. ウォーフィールドまでの道を確保するのに、我々は総動員で当たるべきでしょう。 Kerrigan Warfield won t be alive for very much longer. My pets will be drawn to his fear and that of his men. There s absolutely nothing you can do. ウォーフィールドは長くもたないわよ。私の僕達が彼とその手下の恐怖に溺れてしまいそうだわ。あなたにできる事は何もないわよ。 Raynor You re sure talkin a lot, Kerrigan. Maybe the fear you smell is your own. おしゃべりだな、ケリガン。お前が感じている恐怖は、お前自身のものかもしれんぞ。 <降下ポッドNo.5:降下> Horner Sir, another drop pod has arrived near your perimeter. サー、新たな降下ポッドが近くに着地しました。 <降下ポッドNo.5:救出> Raynor Some air power is just what we need! Secure this starport and bring it behind our guns. 空軍力こそ俺たちが必要としているものだ!このスターポートを確保して基地に配備しろ。 <降下ポッドNo.6:降下> Horner You ve got another drop pod landing near by. 新たな降下ポッドが近くに着地します。 <降下ポッドNo.6:救出> (反応なし) Kerrigan You were fools to come here! 我が地に足を踏み入れるとは愚かな! <降下ポッドNo.7-8:降下> Horner Sir, I read multiple drop pods entering the atmosphere. I don t think you ll have enough time to rescue them all, not with this much zerg in the area. サー、複数の降下ポッドが大気圏突入中です。しかしここまでこの地域にザーグが多くては、彼らを全員助ける時間はなさそうです。 Raynor Dammit! We ll rescue as many as we can. But I don t think everyone s gonna live through this. くそったれ!可能な限り助けるぞ!だが、俺は全員がこれを生き残れるとは思わん。 <降下ポッドNo.7-8:救出> (反応なし) <降下ポッドNo.9:降下> Horner There s another wave of drop pods coming in, sir. It would be too dangerous to try and rescue them all. 新たな降下ポッド群が降下中です、サー。全員助けるのはあまりに無謀です。 <降下ポッドNo.9:救出> (反応なし) <降下ポッドNo.10:降下> Horner Commander, the last of the Dominion drop pods have reached the surface of Char. 司令官、最後のドミニオン降下ポッド群がチャーの地表に接近中です。 <降下ポッドNo.10:救出> (反応なし) <ミッション達成> Tychus We ve reached the crash-site! With any luck, old Warfield s still alive and kickin ! 墜落場所にたどり着いたぞ!運がいい、ウォーフィールドのじじいはは生きてピンピンしてるぜ! ミッション達成後 シネマ【CARD TO PLAY】挿入 PLANET CHAR 16 58 - Warfield Forward Base 惑星チャー 16 58 ウォーフィールド前線基地 [TIPS] Char - Use the Mission Case on Char to launch your next mission. - Use the buttons at the bottom of the screen to bring up the Armory, Research, Mercenary, News, and Mission Archives interfaces. ミッションケースをクリックすると次のミッションを開始できます。 画面下のボタンをクリックするとアーマリー、研究、傭兵、ニュース、過去ミッション画面にアクセスできます。 ▼Char ▽Tychus Tychus (yelling) Lock and load, Jimmy-boy! (BLAM! BLAM!) These blasted critters just keep comin ! (BLAM! BLAM! BLAM!) What we got here s the biggest turkey shoot in the galaxy! (叫びながら)撃て撃てジミー野郎!畜生どもが突っ込んでくるぞ!ここでやってんのは銀河最大の七面鳥狩りだな! Raynor Hate to spoil all your fun, Tychus - (BLAM! BLAM!) but we gotta start pushing toward the primary hive cluster, pronto! タイカス、お前の楽しみを奪うことはしたくないが―俺達は急いで中枢ハイヴ群に向かわなきゃいけない! Tychus That s a tall order, ol buddy! Tween them Nydus worms on the ground and that swarm of fliers overhead, we ain t in no position to push against anything! そりゃ無理な注文だぜ、相棒!地面のナイダスワームと頭の上の飛行体の両方とやり合いながら進むことなんてできねえ! Raynor Yer always an inspiration, Tychus. お前はいつもインスピレーションをくれるな、タイカス。 ▽Warfield Raynor How re you holdin up, General? 調子はどうだい、将軍? Warfield Ahh....Damn poison. I told those pansy-ass medics to lop off my arm so I could get back to the front. Even so, I m in pretty bad shape. I ve decided to hand over all command to you. あぁ、忌々しい毒だ。俺は女々しいメディックどもに腕を切り落とせと言ったんだ。そうすりゃ前線に戻れる。それでもこんな格好になってしまった。俺はあんたに全指揮権を委ねると決めたよ。 Raynor I understand. I know that ain t easy for you. 分かったよ。あんたにとっては辛い選択だっただろうな。 Warfield Easy? (chuckles) Son... I m getting off easy compared to what you got ahead of you. To reach the main hive, you ll have to choose... between taking out their ground reinforcements or their air support. There ain t time for both... 辛い?なに…あんたの前にあるものに比べれば、大分楽なもんだ。中枢ハイヴに辿り着くには、奴らに地上部隊の増援を止めさせるか、空中支援を止めさせるかを選ばなければならない、。両方ともをやってる時間は無い… Raynor Don t worry, General. I ll deal with the zerg. First chance you get, head back to the ship and get patched up. That s an order. 心配ご無用、将軍。俺はザーグをなんとかする。良い機会だ、船に戻って処置して貰え。これは命令だぜ。 ▽News【ZERG!】 +++ THIS IS UNN NEWS WITH DONNY VERMILLION +++ ZERG ADVANCE HALTED +++ RAYNOR S REBELLION GOES QUIET +++ HUNT CONTINUES FOR RENEGADE STAR KYLA VELASSI +++ ++ UNNニュース、ドニー・ヴァーミリオン +++ ザーグの侵攻止まる +++ ライナーの反乱、沈静化 +++ 脱走女優カイラ・ヴェラシの捜索続く +++ Lockwell This is Kate Lockwell reporting live for UNN. Stunning news tonight as massive numbers of zerg began pulling back to their main hive on the planet Char. While they aren t giving up the worlds they ve conquered, most of the aliens appear to be massing near the fiery planet. こちらはUNNケイト・ロックウェルからの生中継です。今晩は惑星チャーの中枢ハイヴに無数のザーグが引き上げていくという衝撃的なニュースです。ザーグは支配した世界を諦めていないはずのに、エイリアンの大半が近くの燃えさかる惑星へ集まっているようです。 Vermillion What can it mean Kate? ケイト、それはどのような意味が? Lockwell We really don t know, Donny. We ll keep you posted with any further developments. 全く分かりません、ドニー。さらなる展開があり次第、報告します。 Raynor I know what it means. And it ain t good. どんな意味かはわかってる。ろくでもないことさ。 ここを編集
https://w.atwiki.jp/boreas_cl/pages/140.html
商会名 短縮名 代表者 予備連絡者 予備連絡者 ヘルプ LV ヘルプ LV セビリア商会 セビ商 yumeno スカーレットブーケ ここち SE-JI Lv64 目指せ3勝!! +Albatrus+ アルバ mog-san ダルna1hi2222 迦楼羅王 katsuwo 71 ζThreeχLionsζ TxL ユティカ snaq はまぐり 青い梅を赤く染める 青い梅 りぽD サユ☆ S.P.Q.R SPA しんこっぷ フルーツトリオ S.P.Q.R SPB ふぁぶりす スギー B艦隊 海龍 SED 白ひげ船長 Viernes 黄金境エルドラード オウゴン アッシュビー ファラート ’やまと’ Unlimited アンリ エイミ ぱんちょ 未定 未定 LittleMemories LiM barretta Lassi ★メルリー★ Happy☆Britannian H☆B えりぃ カノン・メンフェス 木村香保里 =White☆Horse= WHA Rucias_カレラ_Butterfly 黄金騎士 JOHN20702 スタージェス 70 BonVoyage ボンボ リラックマEX 村 ブライアント ★ぷーにーず★ ぷにず ぱい★きんぐ Yasu05 こそとも φファーティフφ ティフ パピちゃん ヱミル ファビアン φファーティフφ ファー ☆チェルシー☆ doragon-one 黒ダックス F・T・キング 71 B艦隊です Sol-de-Lua SDL ファラム リタ・ガロン mocco ひらけ☆モンキッキーズ モンキ congelo ミロ 林檎嬢 白い春 白い春 ワダツミ RINーfa ノン☆ クオ・ワディス商会 QVC izaberu アニス・メイリーズ キャティ・ヴィトレイ 73 F.T.W. FTW sweet MAYA 夜空の航路 よぞら ESCALADE LUCKY-STRIKE 雅丼 バッチコーイ商会 バッチ 霧人 撥無双 ゴールド・フリーダム 金FA カイゼル ヤッさん なし ゴールド・フリーダム 金FB ゴールド・M・タイト icos なし B艦隊 Queen s Elite Force QEF タケト ルスラン・カラエフ 荒浜 RANMALE 70 A-la-distancia-del-sol DIS トモロコ Michele Sophie 新世界旅団 新世界 sin, セメント 忠勝 ☆.航海者の館.☆ やかた 六郎 カタリーナ・エランツォ Jedi・Padawan 無し 風林火山 風林火 シンザン ルイジ・ヴァンパ ドッジ ろんどんまるかじり ろん○ ゆめすけ むこうぶち SNOOPY シオン修道会 シロA ほしのあき 青影 無し あやしげな集団 あやA フリオリール みみ. あやしげな集団 あやB 万次郎 avantgarde あやしげな集団 あやC うさきち たつや COOL クルA TADASHI Fantasista COOL クルB ちょと酢 Phina B艦隊 音楽島の大家族 音楽島 A7X ブラホック キング・ナス 無し アルテミス アミス ティリス・イルザーク MASUOZ 白焔 未定 未定 紅蜘蛛 紅蜘蛛 IPATH ハーロック☆ ToT ToT アスピリン だんご あんな・てらす 70 魔女の笑窪 えくぼ うぃん uma GOLF7 襟姫 71 オリンポス OLP 飛虎丸 むっちりこ エドワード・ティーチ ヘレス・デラ・フロンテラ ヘレA ドン・アブドラ なずな ナシ ヘレス・デラ・フロンテラ ヘレB まこまこたん ヴィトス ナシ ワンピース ワンピ フランキ ゾロー ξVenezia・Piratesξ VIP みみずくん ☆魔裟斗☆ ヴェネツィアンプリニー プリニ ショウノ グィン レオン・グランツァ お嬢様とお呼び お嬢様 レオン・ベル pseudoclassic Revenge リベジ ☆隆也☆ サッチャン 無し キャトル・フィーユ 四つ葉 Karubi s1 たかゆり 天使の翼 てんし はるか1才2ヶ月 クレスト デブじゃないもん tama120 69 シルクドソレイユ シルク syamu LeChat ルシタニア タニシ まいこー おにに すりおろしリンゴ らぶ☆ヴェネ らぶべ らぶっち フィオ・ピッコロ マクベ ☆Blue-Sky-Oceans☆ BS1 ψChloeψ 白愛 ☆グッド・ふりーだむ☆ GFA レーヴェ スネイク ミミー・ブレッド 未定 Petit☆Promenade さんぽ ザマ デヴィルズキッチン ロンドンマフィア マフィ チハル 夢人 ライドン al-Qanuni UNI シュウジ 昌 ☆パドメ☆ 未定 アゴスティノ艦隊 アゴA 紅炎 シィーフェン アゴスティノ艦隊 アゴB アミー 用心棒の先生 アゴスティノ艦隊 アゴC ROHAN MYU せびりゃーにゃん せにゃ タロ子 ダージ ヤン・ペーター 69 未定 旅の仲間 旅仲間 ぴぴるぴるぴるλ ヒッサン リア・ド・ボーモン なし Infinity INA ミカエル・ロアーヌ ヴィンサニティ Infinity INB ヘンリエッタ メラごっつくん 別府秘宝館 秘宝館 ハクシ シオン修道会 シロB びよちゃん anna・foster 無し B艦隊です やればできる子 YDK Risa Risa. ブレンダ・ジャレル 69 未定 FREEDOM FRE もろもろ バーディン ドン・ペペ 未定
https://w.atwiki.jp/makarunote/pages/163.html
GO! SPIRAL GO! (ゴー!スパイラル・ゴー!) 基本情報 アーティスト CTO LAB. 配信日 2013/11/05→2016/11/03締めで配信終了 ジャンル オリジナル 原曲 - 解禁方法 - BPM 156 難易度 3/4/6 特徴 アドリブ注意 アップデートに伴う特記事項 2015/10/15・・・全譜面のターゲット配置をより曲に合ったものへ変更し、判定時間を調整。 【アップデート年表へ戻る】 【トップページへ戻る】
https://w.atwiki.jp/kratomorg/pages/11.html
How to Taper Off Kratom Safely and Efficiently You might not be aware of it, but there are a number of ways you can taper off kratom. Tapering down is akin to weaning off medication, and you need to make sure you are doing it in the safest and most efficient way possible. By following the steps outlined in this guide, you will avoid the pitfalls of a potentially disastrous taper. The old-fashioned approach to tapering off kratom is to simply stop. That is, take a break from the product, and get your body used to being without it. Although this may sound like a great idea, it isn't a foolproof method. Unless you have a reliable support system, you're more likely to fail. Instead, you need to make a concerted effort to stick to your new regime. The most effective way to do it is by making a plan. For example, you can schedule a block of time each day when you are not consuming kratom. This is a good time to take your vitamins, drink plenty of water, and eat healthy. Also, be sure to find a healthy exercise routine. Getting your body moving will help you relax and burn off some of that kratom, as well as improve your mental health. If you have been using kratom for a while, you will probably need to cut back on your dose. A simple 0.5 gram reduction in your daily dosage is the minimum you should do. As a rule of thumb, it's best to cut your intake by at least one fifth. However, you should be aware that your tolerance level will affect the amount you need to reduce each time. So, it's wise to start a slow and steady pace. Using the right supplement will ensure that you taper off kratom in the best possible way. One of the most beneficial supplements to use while you're phasing out your kratom is D-Phenylalanine, which is a substance that enhances the effects of opioids while lowering your blood pressure and anxiety levels. Other supplements that are worth taking are DLPA, Maca root powder, and liposomal C. While these may not be as glamorous as other supplements, they are worth mentioning because they are effective at helping you taper off kratom in a safe and efficient manner. It's also worth noting that these elixirs are available over the counter. Check out https //kratom.org/guides/ for more details on kratom. Of course, there are a number of other things you should do to successfully taper off kratom. These include, but are not limited to, keeping a detailed journal, drinking plenty of water, and taking a vitamin or supplement that will boost your immune system. All of these items are small measures, but they will go a long way in helping you stay on track. The most effective method for determining the right dosage to taper off kratom involves an assessment of your needs and what you're able to afford. Your doctor can provide you with the most suitable medications to help you through the process.
https://w.atwiki.jp/studiozodiac/pages/487.html
Day by day/2007年06月05日/映画鑑賞:Pirates of the Caribbean #blognavi
https://w.atwiki.jp/minho/pages/47.html
Rest of World(その他地域:チーム数:14) AC Lugano?(スイス2部) AC Sparta Praha?(チェコ) AEK Athen?(ギリシャ) Atl.Mineiro?(ブラジル2部) Boca Juniors(アルゼンチン) Chaux-de-Fonds?(スイス2部) E.C Bahia?(ブラジル3部) Kaizer Chiefs?(南アフリカ) Lausanne-Sport?(スイス2部) Olympiakos?(ギリシャ) Orlando Pirates?(南アフリカ) Panathinaikos(ギリシャ) River Plate(アルゼンチン) Thessaloniki?(※下記注参照) ※このチームはゲーム内でユニフォームにスポンサーも全くありませんしクラブロゴが変です。 ギリシャリーグにPAOKサロニカ(FC PAOK Thessaliniki)というチームがありますが これの偽名チームではないかと思われます。→注:フレイさんからの情報により、やはりこのチームはPAOKに該当するようです。フレイさん情報ありがとうございます( `ー´)ノ その他のチームの偽名チームは選手を見る限りPAOKで合っています。 (フレイ) 2006-12-13 00 12 03} ただ偽名チームなのかどうかについては未だ判然としません。引き続き詳細ご存知の方は情報お願いします。 PAOKサロニカHP:http //www.paokg4.org/ 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
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